![]() ![]() ![]() Konaka, the lead writer of the original anime.ĭue to the large amounts of text and voice acting present in the game as well as the niche appeal of the anime, Serial Experiments Lain never saw release outside of Japan. It was designed to expand upon themes introduced in the anime of the same name and allow players to empathize with the character of Lain, while telling an alternate story designed by Chiaki J. three-plain-animator - Sprite animation library.Serial Experiments Lain is a visual novel developed and published by Pioneer LDC for the Playstation.drei - Utilities for react-three-fiber.zustand - State management library for React.react-three-fiber - three.js wrapper for React.jPSXdec - PlayStation 1 audio/video converter.If you have any ideas/suggestions/found an issue or want to help us with the translation or anything else, please make an issue. extract/ - WIP extraction script to automate the local building process of the game.store.ts - Zustand store used for managing global state.utils/ - Utilities/helper functions used to boostrap functionalities (node finding algorithm, name selection handlers, etc.).pages/ - Pages for the website (index, notes, guide, options, etc.).json/ - Reverse-engineered JSON data the game uses for a variety of tasks (node positions, font texture atlas definitions, etc.).Contextual (scene/state influenced) processors, mutation handler, event templates. components/dom/ - TSX components used for the website pages.components/canvas/ - TSX components used in the actual 3D environment (sprites, meshes, etc.).The plan is to write an extraction script (currently located inside scripts/extract), where the user who owns the game provides the disc binaries themselves, and the script automates the static file extraction. This is because the repository lacks static assets ripped from the game due to it being copyrighted content. ![]() Building locallyīuilding locally is currently not possible. The goal of this project is to provide a better experience for those willing to play the game, and the way to do so is by implementing a subtitle system, which has the capability to support multiple languages. The game never got a proper english adaptation, which resulted in all non-Japanese speaking players either having to play through the game while simultaneously reading through the translation, or simply not playing the game at all and only reading it. The original PSX game was released in Japan, back in 1998. A browser-based implementation of the Serial Experiments Lain PSX game using react-three-fiber with the aim to provide multi-language support and make it more accessible. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |